Native Windows & Linux · v0.4.0

IRONWAKE

Take the part. Wake the ambush. Reach the airlock.

A keyboard-only, 1990s-style first-person shooter built in assembly. Explore ten chapters, recover nine scattered engine parts, and fight your way home. Version 0.4.0 expands chapters 2–10 with connected rooms, locked routes and enemies waiting behind hidden doors.

Get the game

Single-player · Co-op · Deathmatch

A giant armored spider with eight arched legs, glowing orange eyes and a projecting cannon faces the player holding a ten-barrel chaingun.
Version 0.4.0 in-game capture · Chapter 2 / Cannon spider and chaingun

More to explore. A harder journey back.

Larger, connected maps

Chapters 2–10 have 1.8–2.6 times their previous walkable area. Six connected annex rooms add machinery cover, loops and raised objective gantries. Find blue access, restore power and unlock amber doors to reach your goal.

The return becomes an ambush

Every chapter ends at its starting airlock. In chapters 2–10, taking the component opens three hidden rooms and releases twelve enemies. Remember the route back: collecting the item is only half the trip.

A towering cannon spider

From chapter 2, face an eight-legged siege robot with worn armor, exposed mechanisms and glowing orange eyes. Its body is twice the heavy robot’s size, it takes more hits to kill, and smaller enemies can be crushed or shot if they get in its way.

Ten barrels. One trigger.

Find the chaingun in chapter 2’s annex armory. Its ten barrels rotate while firing, backed by a deeper, stronger report than the machine gun. It uses bullets and joins your carried arsenal; press 6 to select it.

Clearer battles and distant views

Enemies have more detailed armor and joints. Distant walls remain visible, mountains have finer detail, and upward aim avoids the old sky gap. Fullscreen status bars span the screen, with smaller objective and key lettering.

Solo or with friends

Play with solo chapter checkpoints, share the campaign with up to 32 players in co-op, or fight in Foundry deathmatch. Windows and Linux players on the same release can play together, with lobby chat, voice and joining in progress.

Silence the signal beneath the city.

The city has gone silent, but its guards and machines still obey a command from below. The Ironwake is an emergency pulse engine built to break that signal. Its nine components were separated before the evacuation. Bring them back together. In chapters 2–9, work through the original district for blue access, then follow the expanded annex routes to the component gantry and return to your arrival airlock.

  1. The Silent Foundry

    Recover the Core

    Access cards, a power relay, and the upstairs reactor. Return to the entry airlock with the first part.

  2. The Freight Scar

    Recover the Induction Coil

    Explore rail sidings and freight cover, then enter the expanded annex. Find the chaingun, confront the cannon spider and recover the coil from the new gantry.

  3. The Drowned Exchange

    Recover the Coolant Heart

    Reservoir loops surround a pump island. Search the old control-room route for access, then enter the annex as razor skitters close in.

  4. The Glass Ward

    Recover the Memory Prism

    Branching labs and upper records hold access to the annex. Burst troopers and marksmen guard the route to the Memory Prism.

  5. The Ember Cuts

    Recover the Ignition Lens

    Winding mines, excavations and smelter routes lead into connected annex rooms. Recover the lens and survive the return ambush.

  6. The Hanging Line

    Recover the Gyro Ring

    Cross exposed courtyards and the maintenance gallery to open the annex route. Armored wardens join the hunt for the Gyro Ring.

  7. The Hollow Bastion

    Recover the Command Seal

    Search barracks wings, outer loops and the old armory for access. The Command Seal waits beyond the annex’s locked routes.

  8. The Signal Spire

    Recover the Resonance Fork

    Circle signal machinery and climb the relay gallery for access. Recover the fork from the annex, then return through the awakened defenses.

  9. The Black Vault

    Recover the Wake Key

    Vault circuits and armored lanes lead to the annex gates. Secure the Wake Key from the objective gantry and bring the ninth part home.

  10. The Ironwake

    Assemble all nine parts

    Recover the control fuse from the annex, then return to the engine court. Fit all nine parts, clear every wave and reach the starting airlock.

New threats along the route.

Cannon spiders

From chapter 2. A spherical armored body rides on eight tall, articulated legs. A central cannon fires at you; another enemy caught in the line of fire is destroyed instead. Smaller enemies under its feet are crushed. Its broad body needs wide routes, and its armor takes substantially more punishment than earlier enemies.

Razor skitters

From chapter 3. Blade-equipped robots pursue faster and pressure you at close range.

Burst troopers

From chapter 4. Red-armored soldiers close diagonally and fire more frequently.

Marksmen

From chapter 4. Blue optics mark enemies with heavier, slower shots. They back away when crowded.

Wardens

From chapter 6. Gold-armored heavy enemies pursue faster and land harder melee strikes.

Your exit is the starting airlock.

In chapter 1, find blue access in the archives, restore power in the engine hall, and reach the upstairs reactor. Press E to collect the Core. You are still in the Foundry: carry it back to the entry airlock and use the exit.

In solo play, “Chapter Secured” confirms the extraction. Press Enter for the next briefing, then Enter again to deploy to the Freight Scar. In chapters 2–9, collecting the component opens hidden enemy rooms. Fight back to the modeled green airlock at the starting point and press E to leave.

The green arrival airlock in chapter two, where the player returns after recovering the component.
02 / The Freight Scar · Return to this arrival airlock

Gear up. Keep your parts. Make the last stand.

Find your arsenal

Use fists, a pistol, an axe, a shotgun, a machine gun and the new chaingun. New chapters place weapon caches near arrival and upstairs, with ammo and medical supplies along the routes. Weapons carry into the next chapter; transfers restore health and top up low ammo.

Continue your campaign

Solo progress saves at chapter transitions. Press L on the title screen to continue, J in solo play for your parts journal, and R to retry the chapter. Checkpoints do not save mid-chapter; starting a new campaign replaces the old checkpoint.

Build under fire

In chapter 10, first recover the control fuse from the annex. Hold E at the engine console to fit each of the nine parts and survive its reinforcement wave. After all parts are installed and every wave is defeated, return to the starting airlock to finish the campaign.

Download Ironwake.

Version 0.4.0 · Expanded maps, cannon spiders and the chaingun. Extract the IRONWAKE folder from the ZIP to any location. No assembler is needed to play.

Linux

x86-64 · ZIP · 331 KB

Download for Linux

Open a terminal inside the extracted IRONWAKE folder and run bash Play.sh. See the included Linux guide for required libraries.

Download SHA-256 checksums · Both packages include all ten maps and the campaign guide.

Linux targets Ubuntu 24.04 x86-64 and requires SDL2, desktop OpenGL, libcurl, and libpulse; these system libraries are not bundled. Other distributions and graphics drivers may need further testing.

Your first few moves.

New campaign / deploy
Enter
Move / strafe
W A S D
Turn
← →
Run
Shift
Attack
Space
Use / open
E
Select / cycle weapons
1–6 / C X
Aim up / down
Q Z
Explored map
Tab
Network lobby
N
Fullscreen
F11
Pause / back
Esc
Continue saved chapter (title)
L
Parts journal (solo)
J
Retry chapter (solo)
R